

Sweet Alchemy

Game information
Rules- RTP
- Up to 96.52%
- Bet
- EUR 0.10EUR 100
- Max win
- ×3,000
- Layout
- 5×5
- Released
- Mar 2018
- Game type
- Slot
- Cascades
- Yes
About these values
- Maximum win
- ×3,000
- Minimum bet
- EUR 0.10
- Maximum bet
- EUR 100
- Reels and layout
- 5×5
- Release date
- 21 March 2018
- Genre and theme
- Sweets
- Features
- Cascades
- RTP · configurations
- 96.52% / 94.50% / 91.51% / 87.50% / 84.50%
- Match
- 4+ symbols
- Editorial category based on the artwork and developer description.
- Base-game field size; individual features can change the field.
- Features of the stated version. Paid-mode availability depends on market and operator.
- Published Party Casino EUR edition: total stake for a normal spin. Other operators and currencies can use different limits.
- Win potential relative to the total stake, stated directly in the supplied game edition’s paytable.
Understanding the slot specifications
- Max Win
- The payout ceiling in the game rules, usually a bet multiplier. It is a limit, not a typical outcome.
- RTP
- The theoretical return over a very large number of rounds. A game may have different RTP versions; the percentage does not predict a session.
- Volatility
- The spread of outcomes. High volatility generally means sharper swings; it does not by itself increase RTP.
- Bonus buy
- Paid access to a bonus feature without waiting for the regular trigger. Price and availability depend on the game and version.
- Ante Bet
- A higher cost per regular spin for a changed chance of triggering a feature. This is a separate mode, rather than a bonus-round purchase.
- Respins
- Additional spins that may retain some symbols or accumulated conditions. The exact behaviour follows the slot rules.
Sweet Alchemy — game overview
Sweet Alchemy collects paying sweets for spells and target sweets for map progress.
The sweets have two jobs
Sweet Alchemy turns its candy board into a laboratory of elixirs and chocolate hiding places. The alchemist rearranges sweets, with selected types serving as ingredients for progression. One cascade’s development sits alongside a longer route between bonus stops on the map.
Groups of four adjacent sweets tumble on a 5×5 grid. The in-game Sugar Rush meter counts paying symbols and releases wild effects. Two target sweet types are collected separately for map progress.
Opening screen1
Spells, elixirs and the map
At 6, 13 and 25 winning symbols, Sugar Rush releases different wild effects. At 38, Mix the Elixir expands the grid to 9×9 and grants three Candy Spells; every three excess symbols add another spell, up to seven. Collected target candies unlock a separate elixir-picking bonus.
Mix the Elixir and the elixir pick are different stages. The first supplies a larger grid and spells to extend cascades and collect target candies. The second reveals chocolate tiles until three matching elixirs determine the prize. Completing that bonus advances the map, with chests linked to progress between those stops.
The expanded grid gives spells more space while retaining the two target-candy objective. Selecting chocolate tiles then determines the award. The map and chest connect several visits, so finishing a cascade does not erase the game’s longer objective.
More game screenshots3
Paytable and rules
Paytable1
Common questions
Where can I check RTP and stakes?
In the running edition’s rules. Different configurations may use different parameters.
Are the feature and casino free spins the same?
The feature is part of the game mechanic. Casino promotional free spins have their own activation and usage terms.
Can I open a demo here?
Yes. Select “Launch demo” to load the game in the player. The demo uses a virtual balance; its language and supported currency follow the site language.



























