

GEMiX

Game information
Rules- RTP
- Up to 96.83%
- Bet
- EUR 0.50EUR 100
- Max win
- ×4,513.5
- Layout
- 7×7
- Released
- Dec 2014
- Game type
- Slot
- Cascades
- Yes
- Sticky Wilds
- Yes
About these values
- Maximum win
- ×4,513.5
- Minimum bet
- EUR 0.50
- Maximum bet
- EUR 100
- Reels and layout
- 7×7
- Release date
- 1 December 2014
- Genre and theme
- Jewels · fantasy
- Features
- Cascades · Sticky Wilds
- RTP · configurations
- 96.83% / 91.66% / 87.66% / 84.90%
- Match
- 5+ symbols
- Editorial category based on the artwork and developer description.
- Base-game field size; individual features can change the field.
- Features of the stated version. Paid-mode availability depends on market and operator.
- Published EUR reference edition with total stakes of EUR 0.50–100 per spin, corroborated by Casino Guru and SlotCatalog. Other configurations exist.
- Reference edition with 4,513.5x potential in Bigwinboard and Bojoko; published rules also state EUR 451,350 at a maximum EUR 100 stake. Other versions can differ.
Understanding the slot specifications
- Max Win
- The payout ceiling in the game rules, usually a bet multiplier. It is a limit, not a typical outcome.
- RTP
- The theoretical return over a very large number of rounds. A game may have different RTP versions; the percentage does not predict a session.
- Volatility
- The spread of outcomes. High volatility generally means sharper swings; it does not by itself increase RTP.
- Bonus buy
- Paid access to a bonus feature without waiting for the regular trigger. Price and availability depend on the game and version.
- Ante Bet
- A higher cost per regular spin for a changed chance of triggering a feature. This is a separate mode, rather than a bonus-round purchase.
- Respins
- Additional spins that may retain some symbols or accumulated conditions. The exact behaviour follows the slot rules.
GEMiX — game overview
GEMiX turns gem clusters into Crystal Charge and progress through three worlds’ patterns.
Patterns and charge progress together
GEMiX travels through a miner’s, princess’s and wizard’s worlds on a gemstone hunt. The current tumble’s short objective operates alongside a longer route through patterns. After a useful match, the world’s remaining marked positions matter as well as the payout.
Groups of five gems pay on a 7×7 field. Tumbles charge Crystal Charge and cover marked pattern positions. The miner, princess and wizard place wilds differently, while completed patterns lead to the next world.
Opening screen1
Crystal Charge and world progression
A full Crystal Charge meter triggers one of four effects: chain lightning, a beam, symbol transformation or an explosion. Overcharging it within the same cascade sequence activates Super Charge, multiplying previous and subsequent wins in that round by ×3. Completing all three world patterns pays the accumulated World Bonus.
A single round builds towards Crystal Charge, while marked positions form a longer world objective. Those are separate tasks: a large cluster charges the crystal without necessarily clearing the required pattern. Once normal matches stop, the current guardian can add wilds and give the cascade another chance.
A character’s ability changes future wild placement, while completing a world resolves separate accumulation. Moving worlds therefore changes the available assistance rather than just the background colour. Crystal Charge continues to serve the current sequence under its own conditions.
Bonus round1
Paytable and rules
Paytable1
Common questions
Where can I check RTP and stakes?
In the running edition’s rules. Different configurations may use different parameters.
Are the feature and casino free spins the same?
The feature is part of the game mechanic. Casino promotional free spins have their own activation and usage terms.
Can I open a demo here?
Yes. Select “Launch demo” to load the game in the player. The demo uses a virtual balance; its language and supported currency follow the site language.



























